NATIONAL TECHNOLOGY STANDARDS

&

PERFORMANCE INDICATORS

 

 

 

The International Society for Technology in Education (ISTE), in partnership with a number of organizations and educators across the country, has developed National Educational Technology Standards (NETS) for students.

 

ISTE has also, in partnership with a number of organizations including the U.S. Department of Education, the National Council of Teachers of Mathematics, and the National Science Teachers Association, developed lesson plans for using technology throughout the curriculum.  The book containing the lesson plans and technology foundation standards is National Educational Technology Standards for Students-- Connecting Curriculum and Technology.

 

Enclosed you will find copies of these standards to use as guides in your writing sessions. They are being provided to assist you in integrating technology in the content areas.

 

Remember that these are national standards and not territorial.

 

 

 

TECHNOLOGY FOUNDATION STANDARDS FOR ALL STUDENTS

 

1.         Basic operations and concepts

 

Students demonstrate a sound understanding of the

   nature and operation of technology systems

 

           Students are proficient in the use of technology

 

2          Social, ethical, and human issues

 

Students understand the ethical, cultural, and social

   issues related to technology.

 

Students practice responsible use of technology

   systems, information, and software.

 

Students develop positive attitudes toward technology

   uses that support lifelong learning, collaboration,

   personal pursuits, and productivity.

 

3.         Technology productivity tools

 

           Students use technology tools to enhance learning,

   increase productivity, and promote creativity.

 

           Students use productivity tools to collaborate in

   constructing technology-enhanced models, preparing

   publications, and producing other creative works.

 

4.         Technology communication tools

 

           Students use telecommunications to collaborate,

  publish, and interact with peers, experts, and other

  audiences.

 

           Students use a variety of media and formats to

  communicate information and ideas effectively to

  multiple audiences.

 

5.         Technology research tools

 

           Students use technology to locate, evaluate, and

   collect information from a variety of sources.

 

           Students use technology tools to process data and

   report results.

 

            Students evaluate and select new information

   resources and technological innovations based on the

   appropriateness of specific tasks.

 

6.         Technology problem-solving and decision-making tools

 

            Students use technology resources for solving problems

and making informal decisions.

 

           Students employ technology in development of

   strategies for solving problems in the real world.

 

 

 

 

 

 

Profiles for Technology-Literate Students

 

Numbers in parentheses following each performance indicator refer to the Technology Foundation Standards category or categories to which the performance is linked.  See the list of six categories

above

 

Pre K-Grade 2

 

            Prior to completion of Grade 2, all students should have opportunities to demonstrate the following performances;

 

1.         Use input devices (e.g., mouse, keyboard, remote control) and output devices (e.g., monitor, printer) to successfully operate computers, VCRs, audio tapes, and other technologies (1)

 

2.         Use a variety of media and technology resources for directed and independent learning activities. (1, 3)

 

3.         Communicate about technology using developmentally appropriate and accurate terminology (1)

 

4.         Use developmentally appropriate multimedia resources (e.g., interactive books, educational software, elementary multimedia encyclopedias) to support learning (1)

 

5.         Work cooperatively and collaboratively with peers, family members, and other when using technology in the classroom. (2)

 

6.         Demonstrate positive social and ethical behaviors when using technology (2)

 

7.         Practice responsible use of technology systems and software (2)

 

8.         Create developmentally appropriate multimedia products with support from teachers, family members, or student partners. (3)

 

 

 

9.         Use technology resources (e.g., puzzles, logical thinking programs, writing tools, digital cameras, drawing tools) for problems solving, communication, and illustration of thoughts, ideas, and stories. (3, 4, 5, 6 )

 

10,      Gather information and communicate with others using telecommunications, with support from teachers, family members, or student partners. (4)

 

Grades 3-5

 

Prior to completion of Grade 5, all students should have opportunities to demonstrate the following performances:

 

1.             Use keyboards and other common input and output devices

( including adaptive devices when necessary) efficiently and effectively (1)

 

2.         Discuss common uses of technology in daily life and the advantages and disadvantages those uses provide (1, 2)

 

3.         Discuss basic issues related to responsible use of technology and    information and describe personal consequences of inappropriate use. (2)

 

4.         Use general purpose productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning throughout the curriculum. (3)

                       

5.         Use technology tools (e.g., multimedia authoring, presentation, web tools, digital cameras,                     scanners) for individual collaborative writing, communication, and publishing activities to                       create products for audiences inside and outside the classroom. (3,4)

 

6.         Use telecommunication efficiently and effectively to access remote information, communicate with others in support of direct and independent learning, and pursue interests. (4)

 

7.         Use telecommunication and online resources (e.g., email, online discussions, web environment) to participate in the collaborative problem-solving activities for the purpose of developing solutions or products for audiences inside and outside the classroom. (4, 5)

 

8.         Use technology resources (e.g., calculators, data collection probes, videos, educational software) for problem solving, self-directed learning, and extended learning activities. (5, 6)

 

9.         Determine when technology is useful and select the appropriate too(s) and technology resources to address a variety of tasks and problems. (5, 6 )

 

10.      Evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources. (6)

 

GRADES 6-8

 

 

Prior to completion of Grade 8, all students should have opportunities to demonstrate the following performances:

 

 

1.         Apply strategies for identifying and solving routine hardware and software problems that occur during every use. (1)

 

2.         Demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society. (2)

 

3.         Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse. (2)

 

4.         Use content-specific tools, software, and simulations (e.g., environmental probes, graphing calculators, exploratory environments, web tools) to support learning and research (3, 5)

 

5.         Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum. (3, 6)

 

6.         Design, develop, publish, and present products (e.g., web pages, videotapes ) using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom, (4, 5, 6 )

 

7.         Collaborative with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom. (4, 5)

 

8.         Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems. (5, 6)

 

9.         Demonstrate an understanding of concepts underlying hardware, software, and connctivity, and of practical applications to learning and problem solving. (1, 6)

 

10.      Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of  electronic information sources concerning real-world problems. (2, 5, 6) 

 

GRADES 9-12

 

Prior to completion of Grade 12, all students should have the opportunities to demonstrate the following performances:

 

1.         Identify capabilities and limitations of contemporary and emerging technology resources and assess the potential of these systems and services to address personal, lifelong learning, and workplace needs. (2)

 

2.         Make informed choices among technology systems, resources, and services. (1,2)

 

3.         Analyze advantages and disadvantages of widespread use of and    reliance on technology in the workplace and in society as a whole. (2)

 

4.         Demonstrate and advocate for legal and ethical behaviors among peers, family, and community regarding the use of technology and information. (2)

 

5.         Use technology tools and resources for managing and communicating personal/professional information (e.g., finances, schedules, addresses, purchases, correspondence). (3, 4)

 

6.         Evaluate technology-based options, including distance and distributed education, for lifelong learning. (5)

 

7.         Routinely and efficiently use online information resources to meet needs for collaboration, research, publications, communications, and productivity. (4, 5, 6)

 

8.         Select and apply technology tools for research, information analysis, problem-solving, and decision-making in content learning. (4, 5)

 

9.         Investigate and apply expert systems, intelligent agents, and simulations in the real-work situations. (3, 5, 6)

 

10.      Collaborate with peers, experts, and others to contribute to a content-     related knowledge base by using technology to compile, synthesize, produce, and disseminate, models, and other creative works. (4, 5, 6)